Plight of Duvik

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Chapter 1
Odd jobs - The story begins

Before we start, let us get to know the heroes of our story… (just a quick overview)

Shamil -

A Tiefling Paladin. Strange that she would be disciplined as a paladin, seeing as she has a Vampiric heritage. Time will tell whether she can stay on the side of light, or become a fallen Paladin.

Jaraxcle -

He is a drow (dark elf) rogue, loyal to the goddess Lolth. A very quick and charismatic person, he lends a good edge to the adventuring party.

Naam -

Human. Male. Fighter. A straightforward guy with straightforward goals and means of achieving them. He like to fight the good fight, and help the helpless.

Gabriel -

This lady is a newcomer to the party, but she is highly appreciated. She’s an elf ranger, with a trusty wolf companion by her side. She and her wolf form a strong backbone to the party.

... Now we can get on with the story so far …

Day 1 -

Our heroes found themselves in the village of Duvik’s Pass, when the lord of the Village, Lord Duvik, called upon them to lend their aid to him in a pressing matter. He informed them that a village nearby, Port Shortwood, has come under some sort of strange haunting. One of the homes in Port Shortwood has become disturbed by supernatural things. Lord Duvik offered to pay our heroes in gold pieces if they could go investigate and possibly resolve the matter. Our heroes accepted. They packed their things and bought supplies for the road ahead.

Night 1 -

Our heroes set up camp in a covered part of the forest between Duvik’s Pass and Port Shortwood. During the night they took shifts guarding the camp. During Gabriel’s shift, she heard something in the bushes just beyond her line of sight. When she investigated, a pack of nearly starved wolves attacked her. Luckily her friends could come to her aid, and they defeated the hungry creatures.

Day 2 -

Our heroes arrived at Port Shortwood after being ambushed by some thugs on the road just outside the Port. They were granted entry to the haunted home where they quickly discovered that these were all elaborate illusions. For what purpose though, they did not yet know. Two Carrion Crawlers were guarding the home. Naam was seriously injured in the battle, as he was paralyzed by one of the Carrion Crawler’s tentacles. Luckily Gabriel managed to save him while Jaraxcle and Shamil were hold off the Crawlers. Still they had no answers as to what was going on …

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Random posting...

Night 2…

The Dungeon Master remembered that Gabriel is male, and will henceforth refer to him as a he…

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Chapter 2
The plot thickens... more than it should.

Our heroes have unearthed a disturbing plot in Port Shortwood. Apparently an old Cult has returned to throw the region in chaos once more. The hauntings in Port Shortwood were a sign from the cult that they have returned. The cult worships chaos. Around 50 years ago was the last time that the cult made themselves seen. Everyone thought they had been defeated, but alas, they were not.

It would seem that the captain of the gaurd of Port Shortwood is in league with the Cult. He approached the adventurers with a proposition to assassinate Lord Pattinstar of Port Shortwood. Our heroes agreed to do this.

However…

In the mean time, they hatched another plan to sneak Lord Pattinstar out of Port Shortwood and back do Duvik’s Pass. They succeeded in this. The Captain of the Port Shortwood gaurd has told our heroes that if they return to Duvik’s Pass (secretly with Lord Pattistar by their side), they shall recieve further orders.

Wondering what might happen next, our heroes start the journey back to Duvik’s Pass (with Lord Pattinstar).

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